Monday, August 13, 2012

In the shadow of no dam

Naandimira, draenei mage
NAANDIMIRA
Level 44 draenei mage
Thousand Needles

Macaburr, dwarf warrior
MACABURR
Level 23 dwarf warrior
The Wetlands 
 

Time is more than wibbly-wobbly in Azeroth — it contorts, in ways a pretzel would envy, to serve the twin needs of storytelling and gameplay. Thus, even though people may have been playing the game for years before you, for your particular story time starts at zero every time you create a new character. To take the two examples I've personally experienced: If you're a draenei, the Exodar has only just crashed on Azeroth; if you're a dwarf, the Cataclysm has only just happened.

I said time starts at zero, but that's not quite true: the oldest players remember a time before the Exodar arrived on Azeroth, and I think most remember the time before the Cataclysm. (1) This also means that from one perspective, the new draenei is starting almost four years before the new dwarf, which is one reason you shouldn't think too hard about World of Warcraft.

I'm one of the newbies, so I don't remember a time before the Cataclysm. That makes me traveling in Azeroth a little like how it would be in real life if I were to visit New York City, a place I've never been. I've seen plenty of photos, TV shows, films, read plenty of books set in NYC — but I've never actually had the experience of standing in a New York City where two 110-story towers rise over lower Manhattan, and now I never will. (Or at least, not those particular 110-story towers.) Likewise, I've never been to The Park in Stormwind, never experienced Loch Modan as a place that was filled with water, or Thousand Needles as a place that wasn't.

A lot of stories start just before or just after a (lowercase-c) cataclysm, and there's a reason for that: it's inherently dramatic, increasing the challenges that those who survive face. Plenty of adventures start off with adventurers wandering a ruined land, rich in history — that is, rich in backstory. There's a lot of history in Azeroth as well — but one of the things that makes WoW interesting and unusual is that players have experienced at least some of that history.

That's something that exists, in potential, in all shared worlds. The only other multiplayer online game I have extensive experience with — you couldn't really call it massively multiplayer — was Myst Online: Uru Live, set in a city deep underground that's been lost, oh, at least twice, if not three or four times by now. I was there the (depending on how you count) third time it was lost, and there again when the cavern was re-reopened, and the only real reason I'm not there now is that the current, open-source iteration isn't yet available for Mac.

I was there the night the collapse killed Rose, and an insane bahro killed poor Wheely. A memorial went up that included their names, and others. At least one of the characters memorialized turned out not to actually be dead (I was there when he returned, too), but the memorial also included the in-game names of players who had died — the real-life players, I should stress, not just their characters; I suppose their names wouldn't have been there in a more massively MORPG, but the fact that it was we happy few tightened the sense of family.

But the cavern itself didn't change in a substantial way while I was there. It might have, likely would have, had Cyan had time and money enough (and there was the incident of the wall collapse that opened up the tavern area, but that was before my time, in the first beta before Ubisoft pulled the plug and D'ni was lost for the second time).

Azeroth has changed substantially — again, before my time, but not before the time of many if not most of WoW's players. Once the mighty Stonewrought Dam held back the massive Loch Modan; now the dam lies in ruins, though how precisely it came to be in ruins seems to be a matter of some argument. Many of the level 10-20 dwarven quests in Loch Modan, and the level 20-30 quests in the Wetlands far below, downstream from the loch and dam, deal with the effects of the dam's collapse.

Likewise, Thousand Needles used to be a salt flat marked by occasional spires — opportune, like the salt flats on Earth, for trying out rocket speed machines. But the water that made the spires and canyon and left the salt has returned with a vengeance, and what's left of the rocket park is full fathom five. (Actually I have no idea how deep it's really supposed to be.)

For many games, this would suffice for backstory — and for new players like me, arriving post-Cataclysm, it essentially is backstory. But other people I know have raced rockets along the Thousand Needles salt flats, and fished from the Loch Modan dock that is no longer near water. To them, it's more than backstory spoken of by the game's non-player characters, or NPCs — it's part of the history they share with the game.

Which makes things more confusing for the newbies like me, the same way as a native offering directions will tell you to turn left where the Dairy Queen used to be. My own native guide will have to stop every once in a while to work out whether a memory of where a particular item is or how a particular quest went is pre- or post-Cataclysm. Websites I consult — WoWWiki, while frequently helpful, is also bad in this regard — sometimes have outdated information, or in WoWWiki's case bury the current, post-Cataclysm info under the outdated pre-Cataclysm data. (Are there any servers that still have the pre-Cataclysm WoW?)

They're events that happened years ago. And, if you just started a character, just happened, right before you arrived at your starting point. Quests I've taken touch on things that both just happened and are almost ancient history: When exactly was King Varian Wrynn kidnapped and ransomed? And is Onyxia dead, or alive, or what?

Right. Don't think about it.

(1) Another source of confusion: the login screen shows the huge dragon Deathwing arriving at Stormwind and is labeled "World of Warcraft: Cataclysm" — but in the free starter game or the purchased Battle Chest this turns out to signify only that the Cataclysm has occurred in your game, and you still need to buy the Cataclysm expansion to get its extra stuff.

So, do you need to buy the expansions at the start? Depends. Most of the extra stuff with the expansions only enters in when you get to and past the game's original level 60 limit, but at lower levels the expansions let you play extra races and classes, and the Cataclysm expansion lets you use the profession of archaeology starting at level 20 — the basic game has archaeology trainers, just to be more confusing, but gives you a blank popup window if you try to train with them before buying the Cataclysm expansion.

The current expansions, Wrath of the Lich King and Cataclysm, have gone on sale for very cheap at places like Best Buy in the runup to the late-September launch of the new expansion, Mists of Pandaria — and if you hunt around on the Battle.net website you can find an option that lets you pre-buy Pandaria and buy the the other two expansions for only a few dollars more than the cost of Pandaria by itself. (I'd offer a link to the page but since I've already bought it Battle.net won't let me back there.)

7 comments:

  1. I'm much amused to think of myself giving you directions that include 'turn left where the Dairy Queen used to be'. Apt indeed.

    Timewise, it gets worse. It's sorta like your draenei was created at the beginning of the Burning Crusade expansion, then when she came to the mainland it was Cataclysm time, then when she hits 58-60 and goes to Outland it will be back in time to slightly farther along in Burning Crusade. Then jump forward to the Wrath era when you go to Northrend. We do this time wiggle every time we level an alt - and we've become accustomed enough to it that most of us don't really think about what we're doing until it's pointed out to us like this.

    The New York analogy is apt. I do end up missing places that were. You've never seen Auberdine, poor destroyed town. Never had your tailor skirting the RP'ers in the park to use the moonwell for making mooncloth. Never seen a Ashenvale that *didn't* have a volcano in the middle of it. Never done that Dun Morogh quest where you bring the ammo to the artillery guys and get to stay and watch them at target practice. You'll never see Azshara as the beautiful isolated zone it was, before the goblins cut a back door to Ogrimmar and completely recarved the zone. Never swim across to Feathermoon Stronghold on the island, which we used to use as a video card calibration for at what point the buildings resolved. Stranglethorn has always been two zones for you.

    Then again - there's new things we get to do. (Don't miss the goat-bashing quest in the Badlands!)

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  2. Also, http://www.wowpedia.org/Portal:Main seems to be better updated these days than wowwiki.

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    1. I think wowwiki is largely deprecated and wowpedia is the current iteration of that project. Which would explain why wowwiki is so out of date.

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  3. I was also going to recommend Wowpedia instead of Wowwiki, if you're looking for lore and background history. If you get stuck on a particular quest, Wowhead.com is better for spawn points and locations, and comments very often have up-to-date information and hints to help you complete it. (I suspect you won't need a lot of help like that until Outlands, but it's better to have it and not need it.)

    Quest designs have also changed hugely. I began playing just before BC launched, and old vanilla quests were incredibly poorly designed by comparison to anything that's in the game now. You had to run to each flight point and discover it before you could fly there, and often you'd pick up a quest in one zone that would send you halfway across the map to another and back - I remember a "go pick this up" quest from Stranglethorn Vale that sent me to the Hinterlands and back. I often did that one alongside the quest in Tanaris that also sent me to the Hinterlands and back - though the Tanaris questline also had me stop in Feralas! Some of those quests were actually a lot of fun, but I definitely enjoyed them more when I was coming back around at level 80, before Cataclysm, to do the Loremaster achievement. (It was immensely harder when it was "finish 500 quests in the Eastern Kingdoms" because of the number of quests that send you everywhere, or drop from mobs, or had to be discovered by clicking on items.) Having all the flight points and a fast mount eased the frustrations a lot.

    So far, I've been really enjoying your blog - seeing a game I've played and enjoyed for five years or so through the eyes of someone who hasn't played it is fascinating, because no matter how hard you try, you can never really "start fresh." Experience and history informs my choices as I level characters, so even if it's a class I've never played on a new server, it's different than being genuinely new. You recapture a lot of that confusion and uncertainty well, and I find myself very curious how you'll react to certain quests, or what you'd think of some (perhaps outdated) mechanics that still tag along with certain classes. (Hunter pets are still the most complicated pets - and they're vastly easier than they were when I started!)

    Thank you for writing. :)

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  4. How do you feel about the speed you're leveling at? It's one thing I noticed with the changes Cataclysm wrought, that with the revamped quests it feel like you just rocket through them now and out level the zones pretty fast. But I'm not sure if thats just my old-timer perception playing tricks on me due to the familiarity of the content.

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    1. It does seem, though I have no real yardstick by which to measure, that I'm leveling fairly rapidly, though the pace on Naandimira has slowed considerably. I've been playing about a month with Naandimira, and... a week and a half? two weeks? not sure... with Macaburr. The quests do make it much easier, though with Naan I've found I had to abandon level advancement for a bit to farm linen and wool so I could advance in tailoring skill. I haven't had that problem yet with Macaburr's mining/engineering. Also I expect the pace will slow a bit since I'm spending some time writing instead of playing. :-)

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